Quake Champions 2024 Season 22 – Spring Update
1.22.RETAIL.148771/150056
New Content:
- SPRING PODIUM Level 100 in the BP
- Sorlag SPRING EGG Vanity Level 1 in the BP
- Quake 4 SMC Squad icons (8) Earned throughout the BP
Spring Map Décor:
- Awoken – Spring décor, fog has cleared, the sun is out
- Deep Embrace – Spring décor, and a visitor or two have arrived
- Ruins of Sarnath – Spring décor
- Tempest Shrine – Spring décor, rain and lightning has stopped, sky is clearing
New Map for Duel & 2v2:
- The Tower of Koth reworked for Duel & 2v2
- Removed large Cathedral pillar room
- Resized the geometry to be 90% of it’s original size.
- Adjusted stair collision
- Added new spawn points
- Removed teleporter exit speed limits
- Adjusted collision on both sides of the green FX tower above SNG
- Adjusted positioning of a breakable mesh element behind the RL TP to prevent exploitation of totems (that may still be placed there)
New Features:
- Added Hitbeep Volume
- Added Killbeep Volume
Performance Icon Optimizations:
- Optimized the elapsed frame time tracking
- Fixed false positives events for minor frame drops
- Fixed non-functioning events for major frame drops
- Misc code cleanup for optimizations and reduced CPU overhead
Shotgun Performance Pass:
- Switched trace style from spherical ray to a point trace (removing pellet radius)
- Reduced starting shotgun pellet count from 17 to 8
SG : 1 / - / 7 pellets
- Reduced super shotgun pellet count from 25 to 12
SSG: 1 / 4 / 7 pellets
- Increased damage per pellet from 5 dmg 10 dmg, total damage decreased from 85 to 80 for SG and from 125 to 120 for SSG
- Adjusted spread values to account for the new pellet size and count
- Damage falloff distance increased from 6.4 to 12.8 m (256 to 512u)
- Fixed SSG visual FX bug where it cycled between 2 & 3 rings (between the SG & SSG spread patterns) when holding fire
- The display of the shotgun hit FX are no longer delayed by one frame
Mini-Mega Health:
- This 25 hp overstack item with a 15 second respawn has been changed to a 50 hp no overstack item with a 30 second respawn
- Bloom FX toned down, so was to not over-emphasize the item now that it no longer overstacks
Deep Embrace:
- Fixed the lod (Level of Detail) mesh at murder hole
The Dark Zone:
- Resized The Dark Zone to be 125% its original size, to give players more space
- Cleaned up geometry, removed unseen
- Improved lightmap texture density
- Optimized lightmap with video quality
- Fixed hole on ramp below Tri-bolt
The Longest Yards:
- The Longest Yard – Fixed the size of the rock kill volumes
- The Longest Yard CTF – Fixed the size of the rock kill volumes
Unholy Trinity Fixes:
- Fixed UHT armor loadout (Example: Ranger should spawn 100 max armor points, not 50 starting ap nor 175 overmax ap)
Main Theme Music:
- Made the Quake Champions main theme available to listen to in-game. Created by Chris Vrenna (Tweaker, Nine Inch Nails), our main theme is an amazing track and it is now available in-game, debuting as an alternative main menu music selection.
Misc Changes/Fixes:
- Extra decimal in sensitivity settings
- Adjusted the performance icon thresholds for minor frame drops
- Assigned the Learn, Season Pass, and Challenges UI menu background cameras to new positions to address podium visibility issues
- Now use the blackghost shader of the customization pip previews for vanity items
- Fixed sizing of Eisen’s FROSTED HAT vanity
- Fixed sizing of Eisen’s LEATHER HAT vanity
- Fixed missing shard dismantle offer for Scalebearer’s CYAEGHA’S GAMBIT vanity
- Disabled voice chat while investigating MSS platform issues
Notes:
- Removed Killbeep Off in favor of Volume 0