The Heavy Machinegun has an increased firerate and damage over the starting variety, but the same properties still apply. Compared to the Lightning Gun, the spread on the HMG allows for a little more leniency in aiming in exchange for lower damage, but with the added ability of being able to return fire against champions at long range.
When an enemy is very low on health, you can choose to zoom in for slightly more damage per bullet in exchange for a lower rate of fire. The lower rate of fire may not be ideal for most encounters, but it is a great way to finish an opponent off.
Heavy Machinegun Stats | |
COMMON ABBREVIATION | HMG |
DEFAULT KEYBINDS | 2 |
AVAILABILITY | Pick-up Weapon |
DAMAGE PER SECOND | 100 |
DIRECT DAMAGE | 9 |
DAMAGE, WHILE ZOOMED | 15 |
RATE OF FIRE | 100 ms |
RATE OF FIRE, ZOOMED | 150 ms |
KNOCKBACK ON GROUND | 7 |
KNOCKBACK IN AIR | 7 |
PROJECTILE SPEED | Instant (Hitscan) |
SPREAD | 0.01 |
SPREAD, ZOOMED | 0 |
MAX RANGE | 6,000 u |
AMMUNITION TYPE | Bullets |
STARTING AMMO | 100 |
MAX AMMO | 150 |
FIRST APPEARANCE | Quake Live |