Death Knight: Warrior Eternal #
When the blood rage abates, his desiccated mind asks again: Who were you? How many battles? When will it end? The answers mattered once, before the blessing of the seethe-monks relieved him of mortality, long before the Trespasser debased his master and took her Dire Orb for himself. The tungsten “heart” that pumps molten lead through his veins serves as a constant reminder of his plea to the Great Black Goat a dozen centuries ago—the only plea he has ever made: “Let me be forever at war.”
CHAMPION Stats | |
DIFFICULTY | Easy |
WEIGHT CLASS | Medium |
STARTING HEALTH | 125 |
MAX HEALTH | 100 |
MAX OVERSTACK HEALTH | 175 |
HEALTH DECAY RATE | 1 per 1 second |
STARTING ARMOR | 50 |
STARTING ARMOR (DUEL) | 50 |
MAX ARMOR | 100 |
MAX OVERSTACK ARMOR | 175 |
ARMOR DECAY RATE | 1 per 1 second |
RUN SPEED | 310 ups |
MAX SPEED | 1000 ups |
AIR ACCELERATION | 1.065557 |
Flame Strike:
Death Knight uses his unending rage to summon 3 deadly fireballs, which leave deadly fire in their wakes, and set enemies on fire. Activating the ability again before the fireballs impact will cause them to coalesce in a massive explosion.
Active Ability Tips:
- Cooldown: 60 seconds
- Fireball Direct Damage: 25 damage
- Fireball Minimum Splash Damage: 10 damage
- Fireball Maximum Splash Damage: 25 damage
- Splash Radius: 3 meters/120 units
- Burn Damage/Duration: 15/5 seconds
- Ground Fire Creation: 3 meters below fireballs
- Ground Fire Duration: 5 seconds
- Flame Strike and Converge Activation Delay: 0.125 seconds
- Fireball speed: 666 ups
- Fire DoT can be ended prematurely by picking up health bubbles, mega health, or using Galena‘s totems
- Fireballs shoot out in a triangular formation with one fireball being launched straight ahead and two additional fireballs, one to each side at a 22.5 degree angle. Using the ability again will bring them together and cause an explosion and destroying all 3 fireballs.
- Fireballs can hit a target at any point in their flight.
- Fire burn does not stack. Walking over fire resets the 10 second burn timer.
- Fireballs has enough knockback to use Flame Strike as Rocket Jump
- Fire trails of an ally has blue color
By default fireballs just shoot out in a triangular formation with one fireball being launched straight ahead and two additional fireballs, one to each side at a 22.5 degree angle.
It’s good if want to hit something or deny area by 1 fireball from a distance.
Use the ability again to bring fireballs together and cause an explosion and destroying all 3 fireballs. It’s good for dealing a lot of damage by one big splash – 75 damage and by fire trails that follows fireballs.
Fire trails applies DOT to enemies that touches them and resets DOT time if was already applied.
You can use Fire Strike just after shot and shoot again after Fire Strike. It’s best use of ability in terms of burst DPS.
Fire Strike has same self-knockback as Rocket Jump but lower self-damage (33 max). In some situations it can save you.
Forged Skin:
Death Knight is immune to fire and lava damage. Direct hits of fireballs still deal damage though.
Charring:
When Death Knight hits melee – he adds fire DOT to the enemy. DOT does not applies to another DK.
Lore Scrolls #
He styles himself a warrior-king, slayer without equal, conqueror even of death. He had a name, once. I do not speak it, and it matters not. It is merely what he was, not what he is. Even then, he loved only carnage, struck down any living thing in mindless fugues of fury, in endless raids and upon the fields of countless battles. But then, at least, he was mortal as other men. Would that he had died thus. Before the Whispering Tor and the Black Goat. All I speak now I know to be true, for I was there.
In Duflyn, a great town of the Celtic Isles where the dragon-prowed longboats sought plunder and prey, did they battle against woad-painted defenders. Many who passed the morning with their feet in the sod and the soil feasted that eve in Valhalla. But he who was chief among the raiders, whom even the man that would become the Death Knight revered, was slain by no warrior but by a stealthy madman with a rusty blade. Then, cackling, did the lunatic elect to perish without struggle at the Death Knight’s hand, and the Knight assume the dead man’s place as chieftain.
“Then was the Death Knight determined that this would be no simple raid, but he would ravage the isle entire. Briefly did his men halt their campaign, that they might return to their families with the news. None but I know specifically what befell between the Death Knight and the wife who awaited him at home, but many heard their shouts. That she, with child, needed him by her side. That he, at the thought of being homebound, raged at her—and at phantasms only he could hear.”
The hut grew silent. Around it the nervous villagers gathered, anxious and unsure. Then footsteps, heavy, house-shaking. The Death Knight, white-eyed, threw wide the door. Illuminated from behind, he sheathed his weighty sword. Looking neither right nor left, he stepped slowly from the threshold in a daze and walked forward. As he passed they saw his lips moving, mouthing some eldritch private litany. The Death Knight returned to the dragon-prowed boats, and not a one of his village dared raise a fist or speak a word in protest.
“West and west across the isle did the Death Knight lead his marauders. Against them stood, at first, painted warriors of great skill and berserk ferocity, who called upon foreign gods. Lugh. Ogma. Morrigu. Then the townships grew sparser, the people more pallid and wide of gaze, and their gods boasted names scarce few could pronounce, as though formed for lips and tongues unlike those of men. Smoke-drunk druids shouted gibberish at the invaders, or called for the vengeance of the Loam-Clad God, whom they called the Speaker Under the Soil.”
On the outskirts of one distant township, within a cave of twisting branches and greenery that dangled in decay, the marauders found a circle of stones about an altar of cracking granite. On it lay an empty shroud sized for a young child. Here had gathered the village entire. Against the Death Knight they raised that shroud as a shield, and chanted the name Galena, but whatever power it held availed them little. Only a scant few survived the slaughter to follow, including a watching girl of perhaps eight winters, and a priestess who cackled madly as her people fell.
”Speak to me of the future,”” the Death Knight demanded. “”Of the visions which grant you such mirth as your kin die, and perhaps I may continue to spare you.”” The priestess cackled harder still, and told the slayer that upon him fell the many eyes of the Loam-Clad God, and the Black Goat from which He’d sprung. But only when the Death Knight heard His secrets spoken by the Gnarled Tongue of the Whispering Tor, the god’s own cairn, would he understand. In the Death Knight’s head that diseased laughter echoed, never ceasing, until it occupied his every dream.”
“Westward they continued still, and the Death Knight’s mind fractured ever more. The laughter in his dreams turned to distant voices, beckoning and whispering, and they were dream-confined no longer but ever present. Brothers-in-arms called his name, enemies screamed their fury on the field, and he heard them not. Until, amidst the incomprehensible murmurs he began to understand a word here, a phrase there. They directed, and he followed, breaking away one night from camp. And after many a mile lost in darkness, he came upon an unnatural rise, from which protruded a tree of yew, twisted and sickly.”
“From this tree, the Gnarled Tongue, he took knowledge poisonous to his mind, and discolored fruits poisonous to his flesh. Swearing himself to the Black Goat of the Woods, he swallowed them whole. They tore at him, growing through his flesh, and he fell into ensorcelled slumber.Even then, after all he had done, I would have saved him. I would have embraced him and with my own hands torn the alien growths from his body. But soon he was gone, taken from this world even as he passed into new unholy life. And I am alone.”
Artifact #
Voice Over Lines #
- Those that fall by my sword find themselves in the Ash Wastelands.
- Suffering is only the beginning.
Rise and slay!
- Feel the flames of rage!
- Your life is but moment.
- How sad, that you will be remembered for how you died and not how you lived.
- Taste my wrath.
- This is what I live for.
- Crush them into ashes!
- Behold, I sit on a throne of your rotting corpses.
- Your cries only feed my bloodlust.
- How beautiful this great mass of death.
- Taste the hatred and bitterness of a thousand life times of war and death.
- Your screams fill me with life.
- Feel the pain of a thousand deaths.
- Few can withstand my wrath.
- My strength grows.
- I truly have the blessings of the old ones.
- Et illud esse.
- Consider this your baptism by fire.
- Death in fire is all you have now.
- Cower before my might.
- Look upon my face and know thy death.
My fate is to fight eternally, yours is but to suffer.
“Succendam carnes et ossa tuas.” – I will burn the flesh from your bones.
Turn and look upon your death.
Weep, scream, and burn.
-
I’ll purge you from existence!
Hhararrlhhh!
I’ll burn you to ashes!
- I have fought on more battlefields than there are stars in the sky.
- The old ones have blessed me. They have promised me eternal war, and fire, and blood shed.
- I still hear voices from the past. Some are mine, most are not.
- When your lungs are ash and your eyes are only embers, you know you have faced me.
- I’ve only begun to fight.
- The rivers will run with the blood of my foes and fire of my rage.
- My fire will find you.
- I was born of fire and blood. You will not defeat me.
- I have seen the abyss. It is but endless oceans of grey.
- The Sea of Dead awaits you. I will take you to it.
- More, more! Let’s fight!
- Don’t wait for me! Kill, kill, kill!
- This battle has proved disappointing.
- Unacceptable.
- One thousand lifetimes has come to this?
- I have no time for this pettiness.
- There are few worse battles I remember.
- I tire of this.
- Parasite! Vermin!
- From the ashes, I will rise again.
- My fire…fades.
- What are these ghosts I see?
- I anxiously await the next battle.
- I yearn to face the carnage of war again.
- No matter how many battles you’ve encountered, never stop fighting!
- Go forth and conquer.
- Rip them to shreds.
- Don’t run, we’ve only begun.
- I’ll burn off their eyes, and then I’ll burn off their souls.
- Incendemus!
- Burn!
- Suffer and die!
- To me comrades!
- I need assistance.
- I am not long for this place.
- My life is fading.
- My power is failing me.
- Death comes for me again.
- Huh, well done.
- Dies Irae.
- You are but a nuisance.
- Yes, learn to embrace your true nature.
Game Info #
Customization Items #
Deathless Walker #
Years, centuries, eons… Untold ages of blood and violence mark the Death Knight. The hellish fire that burns within him fuels his bloodlust.
The demon king Leid Mjelmenyr fell to Death Knight’s flame. All that remained were his horns and cinders.
These spikes were crafted from the ribs of a giant. They never break, and they never dull.
A pagan priest attempted to curse Death Knight and end his conquest. Death Knight responded by peeling his face from his body while he still lived.
Eyes of Fading
Death Knight knows: where there are corpses, there is conflict. These twin ravens, while long dead, are still attuned to the recently deceased, guiding Death Knight to battle once again.
Necrosis #
Death Knight remembers times like this, where he was melded with mechanical parts. His creators thought they’d made a weapon they could control. He destroyed them for their arrogance.
Aids in targeting and assessment on the battlefield.
Designed for interpreting realities and converting them into images Death Knight can understand.
Removes some locks on Death Knight’s functions, effectively bypassing restrictive protocols. Performance and efficiency are increased, maximizing destructive capability.
Shutting down your opponent can sometimes be quicker than fighting them.
Death Knight identified a vulnerability in his armor, and equipped this shielding for extra protection.
Dreygor #
A wert tree seed was placed in his chest, where it would take years to grow. After sustained exposure to Death Knight’s fire, the wood will harden, and change. All manner of dark artifacts can be made from the charred wood.
The seeds planted within Death Knight’s chest continue to grow, destroying and warping his form.
Not all the growth is useless. Death Knight’s head is protected from cowardly foes.
A more advanced pauldron that better protects.
Useful for splitting open the heads of enemies.
Cyrellian War Rig #
The finely tuned armor of this era presented new and devastating ways for Death Knight to wage war. With this advanced body, not even his decaying flesh kept him from laying waste to his enemies.
This addition affects all manner of energy fields, masking Death Knight from sensors and confounding his opponents.
Bends light around the wearer to hide them from sight.
Can generate an energy shield that deflects incoming fire.
Pro League #
Ashen King #
A memory of a long-past life. The honorable knight’s shining armor was marred by the blood of the innocent. He keeps a memento of his wife nearby at all times: her hands grace his shoulders.
Death Knight forged the swords of his greatest conquest into these adornments. They stand as a warning to any who dare face him.
The Golden King, Aelor, possessed the strongest standing army Death Knight had encountered in his campaign. He brought the king to his knees, and claimed the army for himself.
All that remains of Death Knight’s past.
The sign of the Death Knight. It was an emblem to be feared and respected.
Reinforced vambraces that protect the lower arms.
Ornate pauldrons that provide added protection.
Vanities #
Once a vagrant that trafficked in occult trinkets, Gazsi’s corpse still roots out dark secrets for his master.
Intricately forged and molded. Meant for a king, though it still bears the scars of savage battles. A perfect testament to the Ashen King’s fighting spirit.
A vicious weapon from the distant future… or was it the past? This blade warps energies around its length, eviscerating its target with impunity.
Those who forged him protected this weapon with intense jealousy. He took the IKON with him after he tore through their flesh.
Grown and forged from the branches of the seed growing within the Dreygür. Possessed by the wearer’s own lifeblood, the Death Knight’s sword is overgrown with the souls of his enemies.
The Book of the Dead. Bound in flesh, and written in blood. This evil tome is sealed with curses and held shut with blessed barbed wire.
Death Knight ripped the Eye from the dying god’s form as its body dissolved into ash. He only wanted the Eye; the rest was useless to him.
Quake Pro League 2023
Supper and pie!
You can’t deny love is in the air and Anteros is here to see to it that you don’t.