Good morning Quakers! Season 15 has just released, and it is filled with all sorts of goodies for you to collect, and find throughout the BattlePass season. 3 New weapon skins have been added from the classic video game Enemy Territory: Quake Wars (2007). In addition to this patch will include our yearly QuakeCon skin (Super ShotGun). Tower of Koth will have Sacrifice, and Capture the Flag added as game mode options. Many other changes are here for Season 15 catch the rest of the patch notes below!
Official QUAKE twitter: twitter.com/quake Quake Series | Quake Pro League News
If you are not already familiar Quake Champions has 4-ish Seasons a year that also correspond with our BattlePass Seasons. Meaning we have 4: 10 to 12 week long BattlePasses a year. Week 1 is primarily made up of completing basic tasks such as completing matches, playing specific game modes, or using your champion abelites. Note the right side of the BP does not open up until you buy the BP for 1000 Platinum.
We are currently in the middle of Season 3 of the Quake Pro League (QPL). This upcoming Saturday is actually an off week of sorts for the South American Qualifiers. This will be June 25th 2 PM EAST | 8 PM CEST. Make sure to catch the events live weekly on Quake twitch account. Also catch live stats, and rankings on PGL’s (Pro Gamers League) website for Quake here. As the league is partnered with PGL, and Bethesda | ZeniMax
The Quake, and really Arena Shooter (Boomer Shooter) communities have been extremely active this year. Lots of community tournaments are open to all players in most regions, and some have weekly iterations as well. We have had several LAN (in person for Quake) events with more planned to happen throughout the year. Exciting times to be a Quaker. make sure to follow our socials for more tournaments outside of the Quake Pro League.
Don’t forget to Q for TDM, CTF, Sacrifice, DM, Instagib, and Unholy Trinity this week, as everyone benefits from playing those game modes!
A new set of challenges opens up every Wednesday at 8:00 PM EAST | 2:00 AM CEST. The challenges are broken up in 2 parts. First their week, and then their side left side | right side. The left side consists of the free challenges you can obtain without buying the Battlepass. The right side is accessible after buying the Battlepass. The right side tends to be slightly harder, but gives additional XP as well as shards. Bot Games work as well for these challenges. 83 DAYS REMAIN FOR SEASON 15
You can buy the BattlePass for 1000 platinum. Platinum is the Premium currency in Quake Champions. If you are using steam I recommended buying from Bethesda directly.
Valve takes 30% of all purchases from steam. The money you buy with platinum goes back to the Quake development project. Just make sure you are logged into your associated Bethesda account, and it should be in your account by the time you log into the game.
The Battlepass itself is separated in 2 rows. The top row is the free version. You can acquire all the items here just by playing the game to level up your Battlepass. The bottom row is unlocked only with the purchase of the Battlepass. This is retroactive. So, if you are at level 50 and decide at that point you want to buy the Battlepass. Everything below level 49 will be added to your account. Keep an eye out for level 2, and 35 as these levels give you an automatically applied haste salve which gives you Triple XP for 7 whole days.
Once you have purchased the BP click the shield at the top of the screen, and hit the activate button that will be below the season 15 Name Plate.
Just a heads up you pretty much are getting an instant 7 day Haste Potion at level 2 with the paid version of the BattlePass. You also get another at level 35. You can earn 155 Platinum from the BattlePass this season. Level 101 onwards changed starting in season 14, so it may take a few weeks to verify if its still true…
Official Quake discord here: discord.gg/Quake
all bugs need to be posted in the “bug-reports” channel under the “QC FEEDBACK” header in the official discord. link to that channel here: discord.gg/uy3VBbd83f Clips, or screenshots of your issue are very useful for the developers.
Additionally QuakeCon 2022 has been announced to take place August 18th to 20th. More information about this event will probably be revealed next month. Keep an eye for the QuakeCon twitter, and QuakeCon website for more steady information.
Lastly Season 3 Quake World Championship will be taking place at the same time as QuakeCon 2022, so August 18th to 20th, but across the pond in Bucharest, Romania. It will be a Local Area Network (LAN) event for Quake Champions taking place at Pro Gamer League’s (PGL) office in Bucharest. You can read the full details on Bethesda’s blog about the event.
HAPPY FRAGGING FOLKS, AND WE SHALL SEE EACHOTHER IN THE ARENAS.
Season 15 Changelog
🌟 QuakeCon 2022 Super NailGun
🌟 N80 ASSAULT RIFLE Heavy Machinegun
🌟 N22 SHOTGUN Super Shotgun
🌟 N72 MK II Rocket Launcher
🌟 Athena REBREATHER Vanity
🌟 Athena POWER SHIELD Vanity
🌟 Keel HUSK Vanity
🔹 Awoken – Fixed exploitable totem locations above power-up and above T.
🔹 Blood Run – Fixed exploitable totem location above RL staircase.
🔹 Burial Chamber – Fixed a totem out-of-bounds spot near SG lava pool
🔹 Citadel – Fix to bot nav at base dropdown entrances
🔹 Citadel – Fixed being unable to telefrag players at the lower base teleporter exit
🔹 Corrupted Keep – optimized armilary sphere shadows, fade to cached shadows at a distance
🔹 Corrupted Keep – optimized armilary sphere fx, disable when out of view
🔹 Deep Embrace – Fixed hole above lower Light Armor
🔹 Deep Embrace – Fixed being unable to telefrag players at the Quad power-up teleporter exit
🔹 Exile – Fixed turret from falling through upper bridge geometry
🔹 Exile – Fixed being unable to telefrag players at the two upper teleporter exits
🔹 Insomnia – updated doorframe and window sill collision to prevent weapon clipping
🔹 The Dark Zone – Fixed being unable to telefrag players at the SNG room teleporter exit
🔹 The Molten Falls – Fixed being unable to telefrag players at the HMG teleporter exit
🔷 Tower of Koth – CTF & Sacrifice support, updated TDM item layout
🔹 Tower of Koth – Added an accelpad that leads into the Cathedral
🔹 Unified all capture domains, SAC to 15m, CTF to 5m high
🔷 Reduced the size of the chest & leg hit volumes
🔷 Visor, while using Piercing Sight, will now colorize Quad, Protection, Soul, and Flag Carriers for enemies (solid colors) and teammates (outlines colors).
🔹 Peeker will now colorize Flag Carriers.
🔷 Fixed floor material sounds on all landing and falling sound events
🔷 Fixed a crash caused during Scalebearer’s Bullrush
🔹 Enable Gore now covers Turret gore
🔹 Replaced GoreEnabled with GoreDetail and you can now hide dead bodies entirely
🔹 Removed the HitBeep OFF option, reduced some blueprint complexity, and may have resolved an issue that was causing the missing hitbeep sounds
🔹 All damage is now prevented at the end of a match (including late Ring-Outs).
🔹 Totems & turrets are now destroyed at the end of a match
🔹 Fixed scoring event medal CONTROLLER description. The medal is awarded for a long-distance direct rocket while using piercing sight, not for a long-distance kill.
🔹 Stop Anarki board fx when stopping special Main Menu animations
🔹 Added 1st & 2nd Place Medals to all Duel game modes
🔹 Improvements/fixes to the machinegun pips & menu cameras
🔹 Increased XP gain from Medals in Duel and 2v2 TDM
🔹 Fixed the Lobby screen being blurry when quickly leaving the prior match’s Battle Report
🔹 Fixed Assistant Medals only being awarded at most once per match
🔹 Fixed the Offense medal description, which implied it could be earned in CTF. It is a Sacrifice only medal.
🔹 Fixed the Strogg bow tie vanity fx color while cloaked
🔹 Disabled bots in Slash and Slide and Drone Wars, due to bots not being designed to properly play these modes.
🔹 Fixed various typos in English strings
🔹 Fixed item category for Shaft & Eraser weapons in the shop, they were swapped so that it incorrectly showed the Shaft as a LEGENDARY RAILGUN and the Eraser as a LEGENDARY LIGHTNING GUN.
🔹 Fixed one cause of the Bullrush sound not playing on activation
🔹 Fixed Net Damage medal that appeared as a duplicate Net Master medal.
🔹 Fixed Damage XP in XP Summary HUD
🔹 Fixed untranslated strings in Battle Pass rewards processing
🔹 Various code/engine updates to address errors in or improve the build pipelines
🔹 Anti-cheat updates
🔹 Memory corruption fix
🔹 Fixed: Chrome won’t start after game terminates (or terminates when game terminates).
🔹 Fixed: Game occasionally hangs on exit
🔹 Fixed: Bitdefender now compatible
🔹 Startup time reduced (note: exe startup time, not game asset loading time)