Howdy Folks! Autumn is here! The leaves will start to change soon, the temperature will start to turn, and the leaves will start to fall just like your enemies in the Arenas…in our newest update Season 24! Servers are now running on a new updated Linux Distro & updated Hardware, Lockbox is seeing a rework that now includes a PIT of DEATH see you next fall…, NailGuns have seen a damage buff, but are now point trace to help counter this, and 3 new skins from Quake 2’s Mission Packs have been added. Check out the complete notes below.
Quake Champions 2024 Season 24 – Autumn Update
New Content: Added 3 new Guns from Quake 2’s Mission Packs The Reckoning & Ground Zero.
- PHALANX PARTICLE CANNON Tri-Bolt from Quake 2 Mission Pack: The Reckoning
- ETF RIFLE Super Nailgun from Quake 2 Mission Pack: Ground Zero
- ION RIPPER Rocket Launcher from Quake 2 Mission Pack: The Reckoning
Performance Optimizations:
- Code optimizations for CPU & Memory
- Fixed two memory leak fixes
- Optimized sound events, reducing their CPU & Memory loads
- Optimizations to Tri-bolt water impacts
- Marked several effects as low priority. Renamed the ‘Weapon Effects’ option in Adv Video to ‘Low Priority FX’
Sound Updates:
- Improved the volume and mixing of the footstep and falling sounds
- Elevation sound balancing exists in this build, but only for third-person steps and jumps
- Improved the firing sounds for the Freezegun (1st & 3rd) and the Disruptor Plasmagun (1st)
- Teammate Volume now defaults to 10
- Marked unnecessary first person weapon sounds as ambient for Gauntlets, Q4 SNG, and Q2R Tri-bolt (PPC). These will now be affected by the Ambient Volume slider and from the silent-walking ambient stun.
- Reduced the 1st person volume of Slash’s skating sounds
- Reduced the chance of Anarki & Slash’s long VO from playing
- Project is back to 44.1k instead of 48k to address some mixer performance issues
- Resampled some of the legacy 22k sound sources to 44.1k
Weapons:
- MG – Spread reduced from 0.02 to 0.01
- SG – Is 16 pellets, rings of 1, 3, 5, 7 – 5 damage each. A total of 80 damage.
- SSG – Is also 16 pellets, rings of 1, 3, 5, 7 – 5 damage each. A total of 80 damage. However, the SSG now gains bonus damage based on range. The range damage, is up to 40 additional points, bringing the total possible damage to 120. Full bonus granted within the first 5 meters and then falls off linearly until there is no range bonus at 10m.
- SG/SSG – Falloff distance is 1 point of damage every 19.2m. Falloff is now greatly reduced due to the above changes.
- SG/SSG – Decreased nearspread from 0.6 to 0.25 m
- NG – Damage increased from 12 to 15
- SNG – Damage increased from 15 to 20
- NG/SNG – Reverted nail projectile back to a point, for performance (and balance)
- TB: Tri-bolt projectile reverted back to a point, for performance
- RL – Reverted rocket projectile back to a point, for performance
- LG – Damage increased from 6 to 7
Champions:
- ALL CHAMPIONS: Enemies are back to 3 pain sound ranges (1-25, 26-50, 51-75)
- Clutch – Reduced Air-Dodge from 9.02 to 8 m/s and to 7 m/s during shield usage
- Doom Slayer – Improved Berserk mechanics to make it more reliable. Improved hit detection, jump physics, and removed zero gravity
- Doom Slayer – Can no longer double jump during Berserk
Cursed Soul:
- Lighting improvements
- Quad and Protection now swap locations each spawn
- Fixed collision on sand patch at the top of the water well
- Fixed a seam right of the doorway from the NG room to the MH room
- Fixed a seam below the pillar at vista hallway
- Fixed spectator camera orientations
- Fixed visblock issue at dungeon staircase entrance
- Fixed visblock issue at 2x25hp staircase
- Improved collision at SNG pillars
- Reworked the collision on the lava pillar ramp
- Added an additional broken pillar at lava pillar ramp to better hint at the clipped wall
- Fixed a seam in a doorway near upper crypt
- Improved collision at stone to health jump in throne room
- Improved collision at lava tp dropdown
- Minor skybox updates
Other Map Updates:
- Citadel – Fixed bots to getting stuck on the soul obelisk in Sacrifice
- Lockbox – Item layout changed a lot, have fun!
- Lockbox – Trap updated, now deep and deadly
Misc Updates:
- Permanently unlock Ranked if you’ve ever reached Level 25
- Fixed Practice (Humans vs Bots) Queue
- Fixed on-screen fx during picmip (so that they no longer get mipped), ex: sorlag spit, dk fire, health damage, ghostwalk fx
- Fixed Peeker drone HUD when using Picmip
- Fixed the missing Aquamarine shader for the Q2 Malediction Railgun
- Fixed Anarki Striker beard shaders
- Fixed Russian translations for the 2nd Place Silver and Excellent medals & challenges
Don’t forget to Q for Team Death Match, Capture The Flag, Sacrifice, Death Match, Instagib, and Unholy Trinity this week, as everyone benefits from playing those game modes!
A new set of challenges opens up every Wednesday at 8:00 PM EAST | Thursday at 2:00 AM CEST. The challenges are broken up in 2 parts. First their week, and then their side left side | right side. The left side consists of the free challenges you can obtain without buying the Battlepass. The right side is accessible after buying the Battlepass. The right side tends to be slightly harder, but gives additional XP as well as shards. Bot Games work as well for these challenges. 83 DAYS REMAIN FOR SEASON 24
Also included at the start of this season is a reset to the Ranked Event Challenges. Play 100 games of Ranked Duel & Ranked TDM 2v2 for 100 Platinum each.
You can buy the BattlePass for 1000 platinum. Platinum is the Premium in-game currency in Quake Champions. You can Purchase Platinum in game any time you would like. Quake Champions has also been released on the Microsoft Store. You can Purchase Platinum in the Microsoft Store out of game as well.
The Battlepass itself is separated in 2 rows. The top row is the free version. You can acquire all the items here just by playing the game to level up your Battlepass. The bottom row is unlocked only with the purchase of the Battlepass. This is retroactive. So, if you are at level 50 and decide at that point you want to buy the Battlepass. Everything below level 49 will be added to your account.
Once you have purchased the BP click the shield at the top of the screen, and hit the activate button that will be below the season 24 Name Plate. 72 shards can be obtained in Season 24 & 35 platinum can be obtained in Season 24. Keep an eye out for Level 35 of the paid BP as it contains a 7 day XP boost. Level 6 of the paid BP includes the Phalanx Particle Cannon Tri-bolt Skin. Level 50 of the paid BP includes the ETF Rifle Nail Gun. Level 100 of the paid BP includes the ION Ripper Rocket Launcher.
Lots of autumn themed goodies this season for you to get during the BattlePass. Note if you already own an item it instantly converts it to shards. Level 101 onwards changed starting in season 14. There is technically a 2nd half to the Battlepass levels maxing out at level 200. Level 101 to 200 has rewards as well. Every 5 levels starting at 105 you will receive 1 shard. While every 10 levels starting at level 110 you will receive 1 shard, and 1 Reliquary. The only exceptions being 190 where you receive 3 shards, and 200 which you will receive 5 shards. I have not verified if this is still the setup for Season 24…Gotta push those levels up first. I will update in a subsequent post about the 2nd half at a latter date.
Quake Champions is now part of the extended Microsoft | Xbox family, and Xbox has given Quake Champions lots of love, and attention since Quake joined. Quake Champions is now on the Microsoft Store, and was also added to the PC version of Xbox Game Pass. The Ultimate Edition of the PC Xbox Game Pass Subscription service will give you the Champions pack for free upon login.
Official Quake discord here: discord.gg/Quake
all bugs need to be posted in the “#bug-reports” channel under the “QC FEEDBACK” header in the official discord. Video clips, or screenshots of your issue are very useful for the developers.
Play Quake Champions for Free!
HAPPY FRAGGING FOLKS, AND WE SHALL SEE EACHOTHER IN THE ARENAS!