Good evening Quakers. This morning we received a Mid-Season Update for Season 13. A fairly meaty update for just being a Mid-Season Update. The NailGun rework is finally upon us, BOTs should be slightly smarter, Many audio additions | adjustments, and finally all 25th Anniversary banners have been removed from all arenas except The Dark Zone (DM6). Presumably because of its uniqueness being a remake. Check out all of details below.
BETHESDA BLOG WITH OFFICIAL NOTES
MID-WINTER UPDATE:
MAP UPDATES:
All Maps:
- Disabled the commemorative 25th Anniversary banners in all maps except The Dark Zone
Deep Embrace:
- Fixed the collision issue near lower Light Armor
- Added ability collision in the vista outside the power-up window
Exile:
- Fixed the collision at Heavy Machinegun Teleporter
Insomnia:
- New Duel item layout:
- Railgun moved to Power-up Dungeon
- Shotgun moved to Railgun Ledge
- Dungeon Cooldowns moved up above where they are in TDM/FFA
- Fixed Duel & TDM starting spawns, updated respawn locations
- Fixed collision issue at Heavy Armor window above the jumppad (dire orb could go out of the map)
- Fixed a visibility popping issue at lower archway near Super Nailgun
CHAMPION UPDATES:
Clutch:
- Starting Armor Points increased from 75 -> 100
SCALEBEARER:
- Reduced passive Forward Ground Acceleration from 0.75 to 0.5
- Reduced Bullrush Ground Acceleration from 170 to 150
- Reduced Interruption Speed from 240 ups to 200 ups; if a rushing Scalebearer is slowed below the interruption speed, the Bullrush will stop
- Added a 200-320 ups damage range for Bullrush so that below 320 ups hits deal 25 dmg instead of 0 dmg (This is only during bullrush, still no passive damage below 400 ups)
WEAPON UPDATES:
SHOTGUNS:
- Added a center pellet to both Shotguns (increasing both max damages by 5, to 85 & 125 max dmg)
NAILGUNS:
- Nails now do 10 & 15 damage instead of 12 & 20 (which is 100 & 150 DPS instead of 120 & 200 DPS) — BUT they are easier to hit with now. Nails are now 10u wide instead of 6.4u wide
SOUND UPDATES:
- New Audio Hit Beep Options: ( OFF | DAMAGE DEALT | ADDITIVE )
- Reduced elevated pitch range from |-6 steps to +8 steps| to |-4 steps to +4 steps|
- Reduced elevation distance volume reduction from -5db to -3db at the max attenuation
- Fixed landing & fall sound volumes & mix
- Fixed Slash third-person crouchslide sounds after death
- Increased the volume of the Strogg >25 hp pain sounds
- Added four new Strogg VO lines (1 frag, 1 assist, 1 respawn, 1 low health)
- Prevent change weapon sound events from playing from the corpses of dead players & bots
- Increased Diablo SSG shot sounds by +2db
- Increased global max sound events value
- Made pain sounds for teammates quieter
- Athena Ability VO:
- Reduced the first-person VO occurrence from 90% of the time to only 50% of the time
- Reduced the volume by -2db
- Reduced the chance of the “Woohoo” VO from 10% to 5%
- Fixed Localized VO for Athena, Death Knight, and Strogg medals: Air Assualt, Bombardment, Floor Is Lava, Psi Radar, Rope Trick, Smelter, Swinger, and Trident
- Fixed Tribolt max sound instances
BOT UPDATES:
- Slight nerf to bots’ nailgun skills
- Ability usage improvements
MISCELLANEOUS:
- Allow new unidentified hardware detections to be set to ultra/high instead of med/low
- CTF – once again schedule end-of-game after the final capture, but now with a 1-second delay, instead of none or 3
- UI – Decreased the length of the Ranking Up & Down animations
- Fixed Anarki & Galena pink armor shaders
- Fixed the texture quality for all Lore Vanity items (Scroll 10)
- Fixed watermark code that was trying to drop the “-master-https” string
- Fixed a typo in the weapon switch/railgun loading screen hint
- Added a game tip about pain sounds to the loading screen hints
SERVICES:
- Anti-cheat updates
HAPPY FRAGGING FOLKS, AND WE SHALL SEE EACHOTHER IN THE ARENAS.