Good news on the development side of things, we have a new PTS (Play Test Server) update to start testing.
Here is the changelog:
August PTS Update #1
Time Limit Duel Lobby (testing/wip)
- Added support for MM & Ranked Play
- Each player chooses 1 champion during a blind pick process
- Known Issues:
- Champion choices are not yet revealed after both blind picks are confirmed
- In Custom Game, the red player must pick first before the blue player can make their selection
- When queuing into Ranked, you remain at the Play Now screen rather than moving directly into an empty lobby. During this time, all main menu navigation (except watch) is disabled
Classic FFA
- Added a Ranger-only Deathmatch
- Abilities disabled
- Spawn with Gauntlet, Machinegun, 125/100 HP, 0/100 AP
- On death, players drop weapon but do not drop shards
Sound Updates
- HRTF Improvements, now enabled by default
- Feedback on HRTF ON/OFF is appreciated, but HRTF -> ON feedback is vital to us short-term, as we want it default on now
- Unified most sound volume radiuses to 32m (1280u)
- Spawn Sounds added 20m radius (800u)
- Added directional sound shaping in HRTF
- Fixed missing jump and landing sounds
- Fixed delayed landing sounds
- Fixed BJ Duel Wield sounds
- Fixed Tri-bolt Quad sound
- Normalized all sounds within all sound types (footsteps, pain, firing, etc)
- Increased volume of enemy footsteps
- Increased volume of enemy pain sounds
- Increased volume third person firing sounds
- Reduced ambient sound volume
- Reduced environment reverb
- Reduced volume of teammate footsteps, jumps, landings
- Reduced volume of teammate jump, pain, death VO
- Reduced volume of your own movement sounds
- Reduced volume of explosion sounds
- Reduced volume of enemy death sounds
- Reduced local hums on all gauntlets and the Constructor
- Reduced VO frequency from teammate and enemy kills & assists
- Added lots of new unreleased VO lines, increasing diversity
- Added two classic Quake Live Kill Beep options: Bell and ChaChing
Upgraded to the latest Bethesda.net SDK
- Moves us to the latest bnet infrastructure and should prevent uncalled for 1508 Errors
Game Mode Updates
- Slipgate -> now renamed “Attack & Defend”
- Spawn with Overmax Health
- Spawn with Overmax Armor
- Disabled self-damage
- Disabled health, armor, and ammo spawns (thoughts?)
- Scorelimit raised from 5 to 10
- Sacrifice
- Capture time increased from 90 to 120 seconds
- Unholy Trinity
- Removed Power-Up spawning (at least for now)
- Reduced minimum respawn time from 3 to 1 second
Fixes
- Removed 2 second delay on ending Sudden Death
- This allowed additional score changes after the sudden death requirement was met, leaving the match with odd and undesirable ranking results
- Updated Zoom Sensitivity to use an auto scaling 1:1 monitor distance zoom sens
- Zoom Sensitivity 1.0 will now provide you the exact same mouse sensitivity feeling as when unzoomed
Champions
Death Knight
- Flame Wall lifetime increased from 3 to 5 seconds
Eisen
- Repurpose passive from Armor Pickups reduced from 20 & 10% to 10 & 5% cooldown recovery
Galena
- Channeling passive from Mega Health reduced from 20 to 10% cooldown recovery
- Unholy Totem is no longer invulnerable during deployment.
Ranger
- Ranger Dire Orb world collision increased from a point to 0.05m sphere
- Prevents some issues of it escaping the map through thin seams
- No effect on determining player hit detection
Slash
- Slide Tackle no longer pops up teammates
- Slide Tackle no longer pops up Nyx in Ghostwalk
Sorlag
- Acid Pool lifetime decreased from 10 to 5 seconds
- Fixed the acid pool visuals disappearing before the dot trigger expired
Weapons
Nailgun and Super Nailgun
- Nail radius 0 to 0.05m, vs players only. Remains at 0 vs world collision.
Railgun
- Removed Charge Meter on Zoom UI