Active Ability: Bull Rush
Bull Rush- The galactic warlord’s active ability, Bull Rush, will let him charge head on against foes in Quake Champions, clobbering your opponents with full force.
A WARRIOR IN EXILE #
As a warlord of the marauding Greiss, he conquered countless worlds, plundering technology to strengthen his armies. But defeat by a reclusive, phase-shifting race led to his exile. Obsessed with vengeance, he discovered their power source: an ancient shrine with a seething sphere of liquid within. When at last he slaughtered its guardians and entered, the sphere consumed him—and he vanished. He awoke in a bizarre, brutal realm, transformed by arcane energy. Now he seeks a way back, to regain his command and wield his newfound might.
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|Active Ability||Bull Rush|
|Passive Ability||Heavyweight- Once Scalebearer gets past 320 units of movement speed per second, his weight will allow him to damage his foes by crushing them under his feet.|
Active Ability Tips:
Rushing forward at a great speed like a giant engine. Bull Rush has the capability of killing anything on its path. As it’s activated damage will be greatly reduced along the charge duration. Has a cooldown of 30 seconds.
Scalebearer charges forward, dealing massive amounts of damage to any opponents he hits. Scalebearer loses maneuverability while his ability is active but becomes much more resistant to damage.
- Duration: 3 seconds
- Cool Down: 45 seconds
- Damage Reduction: 67%
- Weapon Disabled After Rush Duration: 0.5 seconds
- Damage at 320 ups: 50 damage
- Damage at 400 ups: 75 damage
- Damage at 500 ups: 100 damage