Ages have passed since the peaceable Melem learned to harness the Fathom Orb, imbuing themselves with a trace of its baleful energy to enable “ghostwalk”—a momentary phase-shift into another dimension. Even when they were sieged by hulking, chitinous marauders, the ghostwalk saved them as it had many times before. Then, the unthinkable: One of the attackers returned and breached the Orb. With no alternative, the Melem broke their inviolable law and sent their most skilled assassin to the Fathom Orb, not knowing whether she would survive, let alone how she might return.
With no alternative, the Melem broke their inviolable law and sent their most skilled assassin to the Fathom Orb, not knowing whether she would survive, let alone how she might return.
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Nyx takes a walk on the extradimensional side with her Ghostwalk active ability. Slipping momentarily out of the Dreamlands, Nyx is able to avoid incoming attacks, sneak around threats to get a better angle, or even perform a lethal telefrag when she rematerializes. Should she reenter the Dreamlands in the same physical space as an enemy player, she destroys them from the inside out in a gory spray. While phase shifting, Nyx is invisible and invulnerable to all damage but can’t shoot and pick up itmes. While in Ghostwalk, Nyx can freely destroy enemy Unholy Totems by walking into them.
Active Ability Tips:
- Cooldown: 45 seconds
- Duration: 3 seconds
- Speed Gained: 1.1x current speed
- Ghostwalk Telefrag Damage: 100 damage
- Ghostwalk Telefrag Radius: 0.75 meters (30u)
- Weapon Disabled After Leaving Ghostwalk Duration: 0.5 seconds
Be mindful when playing against Visor. When he uses his Piercing Sight active ability, he can see Nyx even while in Ghostwalk!
You can use Ghost Walk just after the shot. Enemies can’t see or hurt you but jump pads and teleports make sounds. Also the start and end of Ghost Walk has special sounds (Nyx voice line can’t be heard).
Ghost Walk also gives 10% speed buff. After 3 seconds you will appear and if you was in this moment inside of the enemy you will deal 125 damage.
This ability is good for both escaping danger and aggressive play.
Nyx can jump off of walls, allowing her to scale ledges or cross long distances. Cooldown – 3 seconds. Resets after hitting ground.
To do wall jump press jump button near wall when you are in air. You can stop Jump Pad impulse by Wall Jump.
You can dodge rocket with Wall Jump but next one may hit you if will be in air near wall.
Bunny Hop AKA Assist Hop:
Continuous jumping in one direction will increase your speed slowly untill you get 400 ups. It’s not real Bunny Hop and any useful only for novices who can’t strafe jump