RESURRECTED WAR-MACHINE #
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The Terran Coalition’s reverse-engineering of Slipgate travel created new frontiers – and wars. In the Subic system, thousands of mining colonists were slaughtered by the Klesk, an indigenous chitinid race. The first casualty: Lance Corporal Ben Keel, a marine on perimeter duty.
To learn what happened, Coalition scientists used neuroprosthetics and poorly understood xenobiology to resurrect Keel. He returned to life with a mostly robotic body, but with his mind and memories seemingly intact.
Only weeks later did the fugues start, each bringing longer-lasting visions of a shadowy hellscape.
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Grenade Swarm:
Keel is equipped with grenade launchers which operate on a cooldown. Each grenade takes 15 seconds to cooldown, and up to 3 grenades can be stored for use.
Active Ability Tips:
- Grenade Maximum Splash Damage: 50 damage
- Grenade Minimum Splash Damage: 10 damage
- Grenade Fuse Time: 2 seconds
- Grenade speed: 960 ups
- Cooldown (total): 45 seconds
- Cooldown (per grenade): 15 seconds
- Weapon Disable Shooting After Grenade Duration: 0.5 seconds
- Minimum Delay Between Grenades: 500 ms
- Getting a direct hit with a grenade will instantly detonate it, dealing the maximum amount of damage.
- Keel’s grenades will shoot from the center of the screen despite the visual animation alternating.
- Grenades of an ally has blue light around
Shoot grenade after shooting slow fire rate weapon for max DPS. You can’t shoot after grenade for 800 ms so avoid using it with high fire weapon like Lightning Gun.
3 grenades with 50 damage each can be enough for wining fight if you have no weapons
Stockpile:
Keel can reduce the cooldown of his ability by collecting any ammo box by 10%.
Reinforced:
Reduces splash-damage by 15%. It works additionaly to usual 50% self-damage (own 100 damage rocket will deal to Keel only 42 damage).
Galena’s Totem, Nyx’s Ghost Walk Telefrag and Ranger’s Orb also counts as a splash damage.