RESURRECTED WAR-MACHINE #
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The Terran Coalition’s reverse-engineering of Slipgate travel created new frontiers – and wars. In the Subic system, thousands of mining colonists were slaughtered by the Klesk, an indigenous chitinid race. The first casualty: Lance Corporal Ben Keel, a marine on perimeter duty.
To learn what happened, Coalition scientists used neuroprosthetics and poorly understood xenobiology to resurrect Keel. He returned to life with a mostly robotic body, but with his mind and memories seemingly intact.
Only weeks later did the fugues start, each bringing longer-lasting visions of a shadowy hellscape.
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Grenade Swarm:
Keel is equipped with grenade launchers which operate on a cooldown. Each grenade takes 15 seconds to cooldown, and up to 3 grenades can be stored for use.
Active Ability Tips:
- Grenade Maximum Splash Damage: 50 damage
- Grenade Minimum Splash Damage: 10 damage
- Grenade Fuse Time: 2 seconds
- Grenade speed: 960 ups
- Cooldown (total): 45 seconds
- Cooldown (per grenade): 15 seconds
- Weapon Disable Shooting After Grenade Duration: 0.5 seconds
- Minimum Delay Between Grenades: 400 ms
- Getting a direct hit with a grenade will instantly detonate it, dealing the maximum amount of damage.
- Keel’s grenades will shoot from the center of the screen despite the visual animation alternating.
- Grenades of an ally has blue light around
Shoot grenade after shooting slow fire rate weapon for max DPS. You can’t shoot after a grenade for 800 ms so avoid using it with high fire weapon like Lightning Gun.
3 grenades with 50 damage each can be enough for wining fight if you have no weapons
Stockpile:
Keel can reduce the cooldown of his ability by collecting any ammo box by 10%.
Reinforced:
Reduces splash-damage by 15%. It works additionaly to usual 50% self-damage (own 100 damage rocket will deal to Keel only 42 damage).
Galena’s Totem, Nyx’s Ghost Walk Telefrag and Ranger’s Orb also counts as a splash damage.