HELL WALKER #

The UAC’s most remarkable discovery was in Hell’s Kadingir Sanctum. Surrounded by nearly impassable terrain, the team discovered a sealed tomb – its entrance and walls covered in protective runes and imprisonment incantations. The tomb revealed many artifacts, including the Praetor suit. Most notable, however, was an enormous sarcophagus bound to the center bedrock of the tomb with thick iron bands – seemingly anchored to prevent anything from getting in or out. It was believed this sarcophagus must hold a rare or powerful demon, but when later opened, it revealed the body of a man. Unrelenting; unforgiving; driven by a rage that cannot be contained. The Doom Slayer has been to Hell and brought it to its knees. He has no records, and he seems to vanish as quickly as he appears. The few witness accounts available detail a ruthless killer.
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Berserk:
UAC REPORT FILE: D4NUVHAO: Test subjects exhibit extreme rage and increased strength. It has been noted that subjects will vent their rage on any living creature they can find, and will even self-harm if they have no outlet for their fury.
Active Ability Tips:
- Cooldown: 45 seconds
- Duration: 5 seconds
- Can be canceled after: 2 seconds
- Punch Damage: 75 damage
- Base speed: 500 ups
- Max speed: 500 ups
- Fist-Raise Time: 0.8 seconds
- Punch cooldown: 1 second
For 5 seconds you can only do 75 damage lunge punches. Can be canceled by ability button after 2 seconds. In Berserk mode you run with 500 ups speed but can’t be faster with Strafe Jumping. Though lunge punch increases your speed to 800 ups in the direction you are facing which gives new opportunes for tricks.
There is time before you can do first punch but you can shoot before activating Berserk because weapon reload does not matter in this case
Silent Protagonist:
Unlike the other champions, Doom has no voice lines, concealing his map presence. Doom has pain sounds only for <25 HP and <50 HP.
Double Jump:
Pressing jump in midair gives Doom Slayer another brief upward thrust. This can also be used to stop your momentum after using a jump pad.
Double Jump velocity: 6.875 m/s (or 275 ups)
You can do one second jump in any moment when you are in air. Double Jump allows to jump over big gaps even without Strafe Jumping.
Double Jump is good for a vertical jumps but for some tricks you need get a little speed by Circle or Strafe Jump.
Double Jump makes easier nail climbing
You can use Double Jump to stop any vertical momentum. It’s useful when you want trigger jump pad sound but not actually jump.