AWAKENED AUTOMATON #

It was just a mining automaton with limited AI and a force-shield to protect organics and drills. But it was the first to return from the cavern filled with floating ruins and strange markings. Its custodians transferred the data it had gathered to their master neural network. But, after analysis, the network… malfunctioned? Suddenly, Clutch was returning to the cavern as automata began killing organics. Clutch killed them, too, if they were in its path. Once at the cavern, Clutch followed the network’s instructions. A dark mass of writhing tendrils materialized. Clutch stepped into it.
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Barrier:
Clutch surrounds itself in an energy shield, reducing all incoming damage by 40%. Activating the ability again will convert the energy from the shield into a potent mining laser for the remaining duration.
Active Ability Tips:
- Damage Reduction: 40%
- Cooldown: 45 seconds
- Duration: 5 seconds
- Shield Deactivation Time: 1 second
- Mining Laser Damage: 10 damage
- Mining Laser Fire Rate: 125 ms
- Mining Laser Damage Per Second: 80 damage/second
- Mining Laser Range: 2000 u
- Mining Laser Radius: 0.15
- Barrier Shield and Mining Drill Activation Delay: 0.25 seconds
Barrier reduce incoming damage by 40% which is obviously useful in fight but also good for rocket jump since self-damage is also lower.
It lasts for 5 seconds and you can shoot while having this shield. Take in mind the Barrier activation effect blind a little bit Clutch for half of second.
Press ability button while Barrier to activate the Drill. It shares the same duration time with Barrier.
Drill basically works as Lightning Gun but with different characteristics:
DPS 80 (LG has 125)
Range 2000 (LG only 768)
Radius 6 (LG 2.5)
Drill is better than LG when the enemy is far away from you. Also in practice DPS is not too low because Drill is easier to hit with than LG.
Best use case for Drill is finishing off an enemy just after slow fire-rate weapon shots
Air-Dodge:
Double tapping any direction while airborne allows Clutch to dash quickly in that direction.
Press move button quickly to do Air-Dodge in air. Air-Dodge gives 350 ups to current horizontal speed.
Dodge disabled if you have more than 450 ups of speed.
You can use it for rocket dodge or jumping over gaps. Also it’s easy way to get high speed in any moment for Strafe Jumping.
Dodge work for any 1 of 4 directions (WASD).
After Dodge speed cap for Acceleration will be as it used to be before. I.e. if you accelerate with 362 ups, do Dodge and switch to acceleration you will have 400 ups.
450 ups cap applies only on horizontal speed. You can use dash after jump pads and rocket jumps.
Acceleration:
Gradually gain speed by running forward without changing direction. Max speed depends on gear shift.
Clutch will gain speed when moving by holding move forward button. Stafes drop speed. Clutch’s Acceleration has 3 gear shifts (speed caps) – 350/400/450 ups. It switch to higher cap after a second when current achieved.
After Strafe Jumping or Air-Dodge speed cap will be as it used to be before. I.e. if you accelerate with 380 ups, do Dodge and switch to acceleration you will have 400 ups.
You can run over small gaps if you have high enough speed