TRANSHUMAN PUNK #

Anarki’s rebellion began with the usual self-vandalism, but he craved something greater, and found it in transhumanism. Addiction, injury, disease… Why tolerate flesh if he could replace it? Using family riches, he underwent increasingly extreme cybernetic surgeries. After a microelectrode pierced his pineal gland, Anarki perceived a surreal, alien reality breakthrough! He eagerly sought more procedures, ignoring the insomnia. Each strengthened his perception of the hidden realm. But only once he met a girl who saw it, too, was he sure he could reach it.
Want More Lore? Read up over HERE.

Active Ability Tips:
Anarki instantly heals himself and receives a permanent boost to his health. He also receives a speed boost for 5 seconds.
- Cooldown: 45 seconds
- Amount Healed: 50 overheal HP
- Max base health: 125
- Max overheal health: 175
- Speed boost: 10%
- Maximum speed while injection: 716 ups
- Maximum run speed while injection: 358 ups
- Speed buff duration: 5 seconds
- Weapon Disable Duration: 1 second
- Injection also removes all damage over time debuffs
Anarki instantly get a 50 points of overheal, a permanent boost to his health and a speed boost for 5 seconds. Such combo is a good start after respawn.
Also take in mind even +1 HP to base HP allow Anarki to survive one direct rocket without armor and overheal.
Injection buffs speed just by 12% but it’s enough for some tricks
Combat wise best use of Injection is just before fight to get extra health and extra speed that useful for dodging
You can clear damage over time that was applied to Anarki by Sorlag’s acid and Death Knight’s fire trails
Aircontrol allows Anarki to change directions while in midair, which CPMA and Quakeworld players will be familiar with.
Aircontrol allow to change direction even after jump pads
Aircontrol helps keep speed after rock jump and Injection neglets from it and gives even more speed
Hoverboard allows Anarki to do Bunny Hop – special movement that allow to keep speed while turning but it’s slower than Strafe Jumping. So most effective way to move is usually start moving with Strafe Jumping untill you hit speed cad and switch to Bunny hop after that.
You may know this way to moving from Quake World, Quake 3 CPMA or Counter Strike.
For Bunny Hoping you need to it like Strafe Jumping but stop holding forward button after first jump (Circle Jump). Holding jump button makes Bunny Hop easier to do.
Bunny Hop allows to do such jumps without stopping