Anarki’s rebellion began with the usual self-vandalism, but he craved something greater, and found it in transhumanism. Addiction, injury, disease… Why tolerate flesh if he could replace it? Using family riches, he underwent increasingly extreme cybernetic surgeries. After a microelectrode pierced his pineal gland, Anarki perceived a surreal, alien reality breakthrough! He eagerly sought more procedures, ignoring the insomnia. Each strengthened his perception of the hidden realm. But only once he met a girl who saw it, too, was he sure he could reach it.
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Active Ability Tips:
Anarki instantly heals himself and receives a permanent boost to his health. He also receives a speed boost for 5 seconds.
- Cooldown: 45 seconds
- Amount Healed: 50 overheal HP
- Max base health: 125
- Max overheal health: 175
- Speed boost: 10%
- Maximum speed while injection: 716 ups
- Maximum run speed while injection: 358 ups
- Speed buff duration: 5 seconds
- Weapon Disable Duration: 1 second
- Injection also removes all damage over time debuffs
Anarki instantly get a 50 points of overheal, a permanent boost to his health and a speed boost for 5 seconds. Such combo is a good start after respawn.
Also take in mind even +1 HP to base HP allow Anarki to survive one direct rocket without armor and overheal.
Aircontrol allows Anarki to change directions while in midair, which CPMA and Quakeworld players will be familiar with.
Aircontrol allow to change direction even after jump pads