The latest PTS update is now LIVE! They have released another patch to the PTS build to continue work on the sound system, along with some various tweaking.
Please let them know your feedback and report any issues in the official forums: August | PTS Update #2 Feedback Megathread.
Please note that this build is not representative of the final build coming in the next official Live Build update. There may be further features added/removed/shifted as well as additional PTS builds to test these. Also, the patch notes below will always be abridged versions compared to the Live Build. Understanding this is paramount.
Time Limit Duel Lobby
- We now Show and Hide the Champion Select Confirm Button during the appropriate phases of the Ranked Blind Pick
- Champion Roster now appropriate shows your selected Champion after you’ve made your confirmation
Sound Updates
Please test both HRTF and non-HRTF, and if possible use Stereo Headphones when HRTF is enabled.
Map Pools
- Added The Longest Yard to Bot TDM map voting pool
Hit Boxes
- Increased the radius of the existing Center to Chest Capsule from x to 0.4m (16u) for all Champions, giving a consistent center mass hitbox. Arms, legs, head hit volumes still exist as additional hit areas.
Lightning Gun
- Reduced LG width radius 0.12 to 0.0625m (4.8 to 2.5u)
Rocket Launcher
- Restored some RL splash min distance for max splash from 0 to 8u (live is 12u) aka “how far away from the hitbox can you land a rocket and still receive max splash damage
Previous PTS Update #2 Notes
Time Limit Duel Lobby
- Blind Pick Process now only occurs in Ranked MM (Custom Game is like live behavior, both players have unlimited time to pick before party owner starts the match.)
- Blind Pick Process now informs you when it is your turn or the enemies turn to pick.
- Main Menu Nav is no longer locked while queueing Time Limit Duel
- Queue Time Limit Duel now places the player into a Lobby while queuing
- Score Limit in Ranked set to 20 Frags
Sound Updates
Please test both HRTF and non-HRTF, and if possible use Stereo Headphones when HRTF is enabled.
- Known Issues:
- High weapon of weapons may occasionally drop or crackle in HRTF when there are a large number of sound events (most often with 4+ players). This will be addressed in the next build.
Scoreboard UI
- Added Kill/Death Ratio to all non-Duel Scoreboards
- We no longer show your player at the top of your team’s scoreboard regardless of placement.
Settings UI
- Updated Game & Control Settings layout
Champions
Air Acceleration / Strafing Updates Strafing will now feel like previous Quake titles.
- Light’s accel increased 0.85 to 1.0
- Medium’s accel increased 0.9057232 to 1.065557*
- Heavy’s accel increased 0.9671111 to 1.137778
- Fixed DK’s speedcap, was temporarily capped at 15 m/s (600 ups), restored to normal 50 m/s cap (2000 ups)
* Visor’s Passive will be improved in subsequent updates
Death Knight
- Fixed DK’s speedcap, was temporarily capped at 15 m/s (600 ups), restored to normal 50 m/s cap (2000 ups)
Keel
- Increased Grenade Bounce coefficient from 0.35 to 0.5
Sorlag
- Reduced spit velocity from 25 to 20 m/s (1000 to 800 ups), reducing the max range it can be spat.
Strogg & Peeker
- Added a short Q4-style Crouchslide Passive ability